Sick. I like the shot progression and the various views of the house.
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Sick. I like the shot progression and the various views of the house.
impossible
fun little challenge game to complete
Good platforming level design.
It's generally intuitive to figure out how to traverse around, but at times it can be slow to get a footing, cancelled aiming on collision & too much friction on walls. Interesting platforming using a rotating rigidbody weapon to traverse an odd shaped environment. (I wish there were sparks & clanking when bumping into stuff as it happens often & otherwise seems a bit static, but that's just me).
In the level "look for clues...", the maze of shelves & destroyable barriers to open a pathway with some backtracking was a good touch. Also like the exitways of vents/windows/doors. There's a decent difficulty curve through out allowing the user to get used to the controls before introducing larger levels or new challenges. It was a good break from platforming to have switch-ups in gameplay style such as free-falling or first-person-shooter.
The return to restock ammo mechanic & retry button got me invested in retrying after making mistakes allowing quick progression.
The cutscenes style is effective to paint the context of the story to tie the levels together.
Male
Joined on 1/22/22