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slw-dsk

39 Game Reviews

7 w/ Responses

fun little challenge game to complete

cool. good ending

Good visual vibe until gameplay. It starts too difficult.

Lusans2002 responds:

I’m sorry if the game was too difficult. I was planning to add a difficulty system, but I ran out of time for the game jam. Make sure to look forward to future updates—one of them will include a difficulty system!

took a while until i realised the controls for the exe. cool concept for an endless runner type. i liked the limited vision that requires looking to interact as it's immersive, but also claustrophobic in tricky situations

Good platforming level design.
It's generally intuitive to figure out how to traverse around, but at times it can be slow to get a footing, cancelled aiming on collision & too much friction on walls. Interesting platforming using a rotating rigidbody weapon to traverse an odd shaped environment. (I wish there were sparks & clanking when bumping into stuff as it happens often & otherwise seems a bit static, but that's just me).

In the level "look for clues...", the maze of shelves & destroyable barriers to open a pathway with some backtracking was a good touch. Also like the exitways of vents/windows/doors. There's a decent difficulty curve through out allowing the user to get used to the controls before introducing larger levels or new challenges. It was a good break from platforming to have switch-ups in gameplay style such as free-falling or first-person-shooter.

The return to restock ammo mechanic & retry button got me invested in retrying after making mistakes allowing quick progression.

The cutscenes style is effective to paint the context of the story to tie the levels together.

no way

fantastic game. easy level progression. simple & chill gameplay.

Neat design. Bit hard to control.

i like how waiting earns more medals.

didn't read description, wondering why defense halves after turn. not clear what builds up special-attack. i beat 2 bosses & made it to wave 2 where it says 'select a target' but they are off-screen. you can't even expand the canvas in Responsive Design Mode. k-button kills player.

CatGuard responds:

There’s a secret boss you missed chud

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