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slw-dsk

37 Game Reviews

7 w/ Responses

Good platforming level design.
It's generally intuitive to figure out how to traverse around, but at times it can be slow to get a footing, cancelled aiming on collision & too much friction on walls. Interesting platforming using a rotating rigidbody weapon to traverse an odd shaped environment. (I wish there were sparks & clanking when bumping into stuff as it happens often & otherwise seems a bit static, but that's just me).

In the level "look for clues...", the maze of shelves & destroyable barriers to open a pathway with some backtracking was a good touch. Also like the exitways of vents/windows/doors. There's a decent difficulty curve through out allowing the user to get used to the controls before introducing larger levels or new challenges. It was a good break from platforming to have switch-ups in gameplay style such as free-falling or first-person-shooter.

The return to restock ammo mechanic & retry button got me invested in retrying after making mistakes allowing quick progression.

The cutscenes style is effective to paint the context of the story to tie the levels together.

oh maybe you cant minimise

no way

score - imposible 31.
For a first using flixel this is okay.

I like that you can jump straight into the game or restart quickly. Having a level difficulty is a nice touch.

On easy, the sense of space is open, & there is enough time to avoid obstacles in either direction. I think the difficulty should reach a cap when the player cannot dodge the moment the obstacle is visible.

I think a 'prediction' game mechanic could be more fair. Allowing the user opportunity to make narrowed predictions to save themself.
- limited spawn positions for identifiable danger zones.
- spawn groups for familiar maneuver types (e.g. alternating, targeted, or clustered formation of obstacles).
- pattern sequence for predicting the next group to avoid (i.e. a wave may have a sequence of 5 spawn groups with the first being the same but the last being random).

Simplicity is key.

ocaloguzkaan responds:

Thanks for the review! But why 2 stars? Can you tell me what you like and don't like? Your feedback is very important!

fantastic game. easy level progression. simple & chill gameplay.

Neat design. Bit hard to control.

i like how waiting earns more medals.

didn't read description, wondering why defense halves after turn. not clear what builds up special-attack. i beat 2 bosses & made it to wave 2 where it says 'select a target' but they are off-screen. you can't even expand the canvas in Responsive Design Mode. k-button kills player.

CatGuard responds:

There’s a secret boss you missed chud

was waiting for a shark to jump out

interesting and slow

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